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[OpenGL programSource

Description: < opengl游戏程序设计>>的代码,这是完整的版本,比网上已有的版本多了第21章-<Opengl game programming>> code, which is a complete version, than the online version has more than Chapter 21
Platform: | Size: 5614592 | Author: htzyhtzy | Hits:

[Linux-UnixProgramming-Linux-Games

Description: linux下游戏开发指南,使用的是opengl,sdl,这种书不多,有兴趣的可以看看。附有书中源码-linux game development under the guidelines, using opengl, sdl, this book not more, interested can look at. Attached to the book source code
Platform: | Size: 4834304 | Author: linfei | Hits:

[OpenGL programoglmdi2

Description: have included this Multiple Document Interface example here because any game development requires a good editor for constructing the world or models. The editor should provide multiple views of the scene and therefore the most intuitive method is to use multiple windows that allow perspective and orthographic views. In my search of the internet I was unable to find any example code that showed how to program an OpenGL Multiple Document Interface application using just straight Win32 programming with no MFC so I decided to program it myself. This MDI example only shows the same scene in each child window but should be easily understandable and modifiable by anyone familiar with programming a standard MDI application using the Win32 API. I will follow up this example with a more complete editor example.
Platform: | Size: 424960 | Author: johnnystar | Hits:

[OtherC4Docs

Description: C4 Engine - Eric Lengyel开发的下一代电脑游戏引擎官方文件,使用OpenGL並支持Windows、Mac與Linux平台。-The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows XP/Vista and MacOS X platforms. The C4 Engine contains a comprehensive suite of robustly implemented game programming tools. Not only is it a powerhouse of a graphics engine, but it also includes integrated support for sound, music, networking, input devices, resource management, and much more.
Platform: | Size: 1810432 | Author: nds fix | Hits:

[OpenGL program3D_game

Description: 比较详细的介绍了游戏开发过程。其中有OpenGL和DirectX的编程-More detailed description of the game development process. OpenGL and DirectX which programming
Platform: | Size: 9696256 | Author: 红毒花 | Hits:

[VC/MFCCoreGameProgramming

Description: 详细介绍游戏编程的各个方面,让你对游戏编程的框架和主要技术有清晰的理解和掌握。-To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there s a guide that delivers! As a professor at the Spanish university that offered that country s first master s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there s a core programming curriculum every game designer should be well versed in-and he s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to t
Platform: | Size: 4679680 | Author: turia | Hits:

[Game EngineBeginningDirectX11GameProgramming

Description: 本书是《Beginning DirectX 10 Game Programming》一书的后续版本。在本书中,我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。 本书致力于教会您关于DirectX 11的各个方面。此书适用于具有一点儿或者完全没有DirectX开发经验的初中级C++编程人员。虽然有过DirectX或者OpenGL的使用经验对学习本书会更有帮助,但这不是必须。 当你学完本书之后,将掌握足够的DirectX 11的知识,从而能够自己独立制作简单的视频游戏程序。-This book is a follow-up version of " Beginning DirectX 10 Game Programming" book. In this book, we will be taught to use the latest version of Direct3D- Direct3D 11 to create a basic knowledge of the game graphics. Book dedicated to teach you about the various aspects of DirectX 11. This book applies to have little or no experience in the development of DirectX the junior level C++ programmers. Had experience with DirectX or OpenGL learning book would be more helpful, but not required. When you learn after the book is finished, you will have enough knowledge of DirectX 11, enabling independent producers simple video game program.
Platform: | Size: 2755584 | Author: 高粱 | Hits:

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